
«Don’t you want to make games for kids my partner asked me.
And now I think that he’s right, my style is cute and childish enough. Why not?
I’ ve been drawing my whole life. I love doing anything and everything related to 2D. My visual style is fairly minimalist and cute, which means it can be applied across different areas: from regular illustrations to concept art for figurines or merch.
My advantage: clean work and constant communication at every stage of the process. I clean up my work thoroughly so there isn’t a single stray pixel, and constant communication lets both me and the client wrap things up quickly.

Hello everyone, my name is Kristina, or Tomino (my nickname). I’m 2D artist, digital artist, generalist.
I specialize in:
anything in 2D
✧ concept art✧ commissions
✧ overlays, panels, and other stream assets
✧ UI and game feedback (sounds, VFX)
I can also:
✧ do level design✧ create 3D models, from blockout to texturing and
animation
✧ do a bit of coding in BlueprintsI’m open to commissions and to the opportunity to work on an indie project! I’m always happy to try something new.
Below are some examples of my work. The background concepts were made specifically for my games.
The main goal there was to convey the atmosphere.


commissions
backgrounds concept arts
In my regular work, my task is to capture the characters’ personalities and render every design detail, even when I’ m told many of them can be left out.
Here’s what my workflow looks like: receiving a brief -> research -> gathering references -> rough sketch -> client revisions (or none) -> clean-up -> revisions (or none) -> final work.
arts
ROOTED PEACE
2D meditative simulator with puzzle elements, where you expand a garden and unlock new plant species


designs of plants and main hero
On this project I handled absolutely everything: code, arts, research, sound design e.t.c.
So in a short amount of time my task was to develop a large number of unique plants and illustrate their growth stages.First, I picked out game references and matched each soil type with several animal species, and each of those with its own plant. Then I built a base for the animals, which I later reworked for each specific species, and after that I was able to quickly block out the plant shapes.In the end, not counting the other assets, I maked 14 animals, 13 finished animals with plants, and 32 assets showing growth stages.


UI book / UI level menu


UI buttons / UI inventory
FOOD HEAVEN
2D puzzle game about cooking unusual dishes by combining ingredients in a specific order.
assets in game
Here, again, I wore many hats. I needed to design the kitchenware, ingredients, cookbook, and other decor so that the game level looked cohesive.I managed to create visually pleasing assets that didn’t stand out and blended well with my co-author’s assets. Unlike the first project, the emphasis here was on texture and a lineless style.


assets of kitchen utils and decor / UI buttons


recipe book UI / assets in game
nedodelki
is my solo project.It’ s a mini-museum showcasing 2 of my unfinished games.


design of game characters
My task here was to create a 3D model of the museum and 2 game installations in a short timeframe.I chose the most fitting style: unfinished/sketchy, which allowed me to put this project together quickly. I made several assets, some of which I animated.Here you can download and see project


assets in game
Thanks for watching!
I’ m still learning, and I’ d be glad if anyone wants to collaborate with me and make cute or fun little things together!
My contacts:
krbogatova@edu.hse.ru@tomin0o (tg)











