big

Different perspectives, but one team.

big
Исходный размер 1000x500

Screenshot from the project «The Hush»

We’ve been making games together for two years — and we’re looking for others to join us.

Daria — Game Designer / Gameplay Programmer / Narrative Designer

Designs gameplay mechanics, implements them in-engine, and contributes to game narratives.

Evgenia — 3D Artist / Level Artist / Narrative Designer

Creates 3D models, develops level visuals, and contributes to narrative design.

Victoria — Art direction / 2D Artist / Level Artist

Creates textures, works on visual composition, and brings game environments to life through level art.

Our approach to collaboration:

One Idea. Different Visions.

While developing «The Hush», we realized that even after discussing the same ideas, we sometimes imagined the game differently.To align our vision, we created a Game Design Document (GDD), where we documented and refined our decisions together.This taught us not just to share ideas, but to turn them into a shared foundation for development.

big

«The Hush»

We’re in our second year of developing a 3D puzzle-adventure about a young woman exploring a ruined city after a global catastrophe.

Trailer

Loading...

Don’t look for a safe path. Create one.

The core mechanic of The Hush is creating safe, shaded areas by changing the environment.By moving objects and destroying obstacles, players create their own paths while avoiding deadly sunlight.The environment becomes an obstacle, a tool, and a puzzle all at once.

Исходный размер 800x500

Screenshot from the project «The Hush»

Daria handles game design and programming, Victoria focuses on the visual side, and Evgenia works on 3D art and level art. We develop the narrative together.We’re looking for developers who can help with gameplay programming, puzzle design, or game balancing.New skills will help us bring more complex ideas to life and take The Hush further.

Исходный размер 800x500

Screenshot from the project «The Hush»

Twogether

A 2.5D side-view puzzle platformer featuring two switchable characters.

During the international CyberSmena game jam, we developed a puzzle platformer about a tiger cub and a monkey trying to reunite.

We collaborated with Nika Milova, who composed the soundtrack, worked on programming, and contributed to game design alongside us.

In just two days, we built a game prototype, gaining experience working under tight deadlines and collaborating with a new teammate.

«Akurio»

We’ve designed game systems beyond the digital world.

Akurio is a tabletop role-playing game about yokai, ancient Japanese spirits forced to hide among humans and adapt to a changing world.Daria and Victoria developed the concept and story together. Daria designed the abilities and gameplay mechanics, while Victoria handled the visual design.

Исходный размер 700x400

Completed project, successful playtests, and a 10/10 score from the review panel.

Мы используем файлы cookies для улучшения работы сайта НИУ ВШЭ и большего удобства его использования. Более подробную...
Показать больше