
Belyajevo — a collected image of something small, close, and a species whose replacement can be explored by any such micro story. So the theme of the WCD is to study micro-history in macro format. What’s important is the game with the large scale and the sense value of what’s considered in the 'nbsp; the design of the object.

Project — game with encyclopedic genre, books will inherit its features, but material often violates the built navigation system seems convenient, but interaction with booky irrational, like direct interaction with area
In the course of the project, a map of the area was created, which, although naive, accurately conveys the features of the landscape, taking into account all the details — houses, ponds, etc.
A project created during a literal chateau was chosen to develop the story with the letters. In the Bukval Belyaevo, each letter illustrates one of the phenomena of the place.
A system has been developed for the model that has been easily adapted to fill in each page












