
We don’t see things as they are. We see them as we are. — Anais Nin.



3D survival horror from the third person, a distant future. You’re a survivor on a planet infected by parasites. They produce a special gas that distorts perception. You’re trying to survive and find a way out of this planet.
The Two Worlds

In the illusional world, the character sees a «beautiful» version of reality with wild vegetation. In the real world, the dark truth is revealed — the destroyed landscapes and the many tentagles.


Cor-ficha
The character has two separate plasma reserves — for real and illusional worlds. In both worlds, plasma is used during the use of weapons. When it’s exhausted, you have to switch to another world to rebuild.
Relsothron
A hero’s weapon is a multifunctional energy rifle that works on the blood plasma of parasites. It has four modes.
Swap.
Automatic firing mode to destroy multiple weak targets. Effective against mimicrids. In the long shots, the smoke is overheated, indicating that there is a need to change the world.
The clot
An energy ball that follows the movement of the camera and slows down the enemies. It’s perfect to work with fast targets.
Barriers
A protective barrier that repels all enemies from the character that was there. There are three seconds, allowing the character to retreat or restore the plasma.
Pulsar
Creates a shock wave that throws away part of the enemy and a little push-back for the character itself. Effective against the colosse and legion. High plasma flow requires precise application.
There are four kinds of enemies in the game. The Mimicride is the most common, the weakest. Colosseum and symphony can be cut, they’re pretty strong. The Legion is at the very end.
In two worlds, enemy behavior can be different.
They’re designed to absorb. Will they be able to absorb you?