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Unreal Engine · 3D Generalist · Cinematics

A selection of projects exploring 3D environments, assets, props, and cinematic visuals — from initial concepts to final frames.

2024–2026

I’m Kseniya Sokolova

Unreal Engine Artist & 3D Generalist

Bringing 3D concepts to life through real-time visuals.

I work across the 3D production pipeline, combining asset creation, materials, scene assembly, and cinematic lighting to develop cohesive visual experiences in Unreal Engine 5.

My work spans stylized and realistic projects, with a focus on visual storytelling, technical problem-solving, and turning creative ideas into polished results.

Selected Projects

A selection of 3D and real-time projects showcasing my work across environments, asset creation, props creation, materials, and cinematic visuals.


WHISPER OF BLOSSOM

Full Cinematic Production · Character Animation · VFX · Niagara
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Overview

A cinematic project developed in Unreal Engine 5, built around an existing character and environment. The focus was on creating a cohesive visual narrative through character performance, shot composition, and atmosphere.

My Contribution


I developed the storyboard and animatic, animated the character, and adapted the existing environment to support my vision. I also handled camera placement, post-processing, Niagara visual effects, rendering, and final video editing.

Production

The process began with planning the sequence through storyboarding and an animatic, followed by character animation, environment adjustments, camera setup, lighting and effects, and final rendering and editing.

NEON PURSUIT

Cinematic Production · Character Animation · Camera Work · Lighting

SENEB-UN

Character Art · Full 3D Pipeline · Cinematic · Props

GIFTOPIA

Level Design · Level Art

SHELTER OF SERENITY

Environment Art · 3D Modeling · Texturing

KRUSTY KRAB

3D Modeling · Interior & Exterior · Subdivision Modeling

RITUAL OF FAREWELL

Cinematic · Camera Work · Lighting · Atmosphere

MUSHROOM STILL LIFE

3D Modeling · Texturing · Shading · Rendering · Color Grading

GAME SHOT RECREATION

Environment Recreation · Interior & Exterior · Lighting · Composition

DRIVE

Cinematic Production · MetaHuman · Character Animation · Marvelous Designer · Live Link

Open to Collaboration

I’m interested in working with creative teams on projects that combine strong visuals, technical problem-solving, and real-time production.

Whether it’s building environments, developing 3D assets, or bringing a cinematic vision to life in Unreal Engine 5, I’m open to new challenges and collaborative projects.

Have a project in mind?

Let’s bring it to life.

Available for studio collaborations, freelance projects, and creative partnerships.

Email: ksalsokolova@gmail.com
Telegram: t.me/Kr0ly4

Follow my links:
Telegram Channel: t.me/kr0lich

Sokolova Kseniya | Portfolio
Проект создан 23.10.2026
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