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Portfolio of an Artist for Video Games

Who am I?

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Hi, I’m Uma Gadzhieva! I’m a game artist specializing in visuals. My responsibilities include concept art, particularly environments and characters. However, I’m actively expanding my scope beyond what I’ve already created. I also work with personal-crafted game assets and 3D objects.My visual style ranges from cartoonish to more realistic imagery. I work in a wide range of styles, experimenting and trying new things. Surrealistic motifs are often found in my projects.My goal is to work with clients who prefer a unique approach to game art. I can offer a variety of unusual visual solutions. Below are some of the highlights of my experience as a video game artist.

1. Song of the Stream (RUS: Песнь Потока), 2026

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Исходный размер 1657x2480
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The character concept art for the upcoming solarpunk adventure and simulator Song of the Flow is my latest work. It combines anime style with elements of realism.Tools used: Adobe Photoshop.

Concept art of the character

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Исходный размер 1173x1262

Concept art of the character

Concept art of the character

Concept art of the character

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Concept art with NPC accessory variations

Concept art of the character

2. Petalfall, 2026

Исходный размер 1750x2480
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Petalfall is a 2D computer game in the florist simulator genre with creepy elements. I tried to create a style reminiscent of the animated illustrations of a gothic novel.This project is my largest and most significant to date. Here, I created not only concept art but also in-game assets, locations, sprites, and even animations.Tools used: Adobe Photoshop, FireAlpaca64.

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My early concept art for Petalfall

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Concept art of characters

Concept art of future locations

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Final results within the game

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Screenshot from gameplay

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All animations were created frame by frame and using puppet warping in Photoshop.

Исходный размер 1920x1080

3. Be Scared, Please! , 2024

Исходный размер 600x873
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Be Scared, Please! is a 3D isometric puzzle game. In this project, I created the 3D space, objects, post-process materials, characters, and textures. The characters' appearances and the environments combine something simultaneously frightening and adorable. Creating this contrast was my primary goal. The game features a retro style.Tools used: Adobe Photoshop, FireAlpaca64, Blender, Unreal Engine.

Исходный размер 1152x525

In-game screenshot

Portfolio of an Artist for Video Games
Проект создан 29.10.2026
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