
The project aimed to create a character ready for animation. It was necessary to think through the character’s image, create its 3D model and textures, and build an animation rig. The final product of the project is a CG video featuring the character.

This sorcerer was once a great hero, but the fear of death turned him into a monster. Only the enchanted armour keeps his spirit in the world of the living, barely reminding of the man that Solomon once was.
Location:
The Witchcraft Stronghold, the Abode of Solomon.
The location was created with the help of free Epic Games libraries, lighting and rendering done in Unreal Engine 4.
Solomon: from a concept to 3D model
Solomon’s concept art
Sculpting the character
Retopology of the highly polygonal model
UV-Checker
Turntable textures
Turntable textures of Solomon’s character, done in Unreal Engine 4.
Materials and character shading. The textures were created in the Adobe Substance Painter program.
Sorcerer and warrior: details of the image
The main attribute of Solomon is his enchanted blade.
Textures created in Adobe Substance Painter; rendering done in Unreal Engine 4.
Working on a character model involves creating a complex rig to control their movements.
Solomon in various positions. Render in Unreal Engine 4.
Stills from the video