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MEDEA

PROTECT STATUS: not protected
137

The aim of the project was to develop a video fragment with simulation using Houdini software for further rendering, compositing in Nuke and editing in After Effects.

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In my work, I tried to create the aesthetics of the future world using simple nature-like shapes.

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In my work, I used a complex technological pipeline, which included several stages. The first was the generation and simulation of particles, which are converted into geometry through VDB.

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Работа с частицами в Houdini

The next step was to adjust the material directly on the finished simulation, taking into account the lighting.

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This work made use of the procedural shading capabilities of the Houdini software. Marble, metal and liquid textures were made this way.

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