The aim of the project was to develop a video fragment with simulation using Houdini software for further rendering, compositing in Nuke and editing in After Effects.
In my work, I tried to create the aesthetics of the future world using simple nature-like shapes.
In my work, I used a complex technological pipeline, which included several stages. The first was the generation and simulation of particles, which are converted into geometry through VDB.
Работа с частицами в Houdini
The next step was to adjust the material directly on the finished simulation, taking into account the lighting.
This work made use of the procedural shading capabilities of the Houdini software. Marble, metal and liquid textures were made this way.