The project is the development and production of a 3D character with the final product in the form of a full CG movie.
Diana is a girl from the near future with a lively disposition and a spirit of protest. A couple of years ago, she lost both legs in an accident blamed on the government and the System they built. Now, with more powerful, bouncy bionic legs, she is fighting Big Brother in the most dangerous way for him — public art.
Environment was created in Unreal Engine with assets taken from the Quixel Bridge and KitBash3D libraries. Vehicles are borrowed from various authors from the marketplace.
work in progress: modeling
Sculpting in ZBrush and creating the jacket in Marvelous Designer.
Retopology and final 3d model.
UV mapping.
work in progress: shading
Turntable of the character. Texturing was done in Substance Painter and shading/rendering in Unreal Engine.
А-pose with shading.
work in progress: final character
Poses based in Mixamo animations.
Drone — Diana’s main assistant. Equipped with two diffusers, a camera and sensors, it allows the artist to cover even more space and leave her messages even in the most inaccessible places. Also, the copter helps Diana hide from the cameras and confuse the tracks. She has 4 of them and they «sit» in a backpack.
Drone rendering from Unreal Engine.